question about AR VR platform/source
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question about AR VR platform/source
I would like to create an app. Could you recommend an app developer or worker and is there any profit in outsourcing with a company from Ukraine or India? And could you list the parameters to be guided
I have found several companies but still doubt.
Regards,
Klaus
I have found several companies but still doubt.
Regards,
Klaus
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Re: question about AR VR platform/source
What are you looking to build?
Richard Gaskin
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Re: question about AR VR platform/source
Hi, thanks for reply. I would like to build a vr game, donno about niche yet
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Re: question about AR VR platform/source
2 points:
1. Why are you looking for a developer to do your work in LiveCode?
2. I can't say anything about India, but as Ukrainians inwith Ukraine are preoccupied by more pressing matters.
2.1. I teach the children of 3 high-level programmers currently in self-imposed exile in Bulgaria who have all categorically stated that the have never heard of LiveCode.
1. Why are you looking for a developer to do your work in LiveCode?
2. I can't say anything about India, but as Ukrainians inwith Ukraine are preoccupied by more pressing matters.
2.1. I teach the children of 3 high-level programmers currently in self-imposed exile in Bulgaria who have all categorically stated that the have never heard of LiveCode.
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Re: question about AR VR platform/source
What drew you to LiveCode for VR specifically?Klaus Sievers wrote: ↑Tue Aug 30, 2022 3:25 pmHi, thanks for reply. I would like to build a vr game, donno about niche yet
It's a great tool for a great many things, but 3D is not among its core strengths.
Richard Gaskin
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Re: question about AR VR platform/source
Hi there,
Thanks for your answers.
I just try to find reply on different sources including Livecode.
yes, I am keen on 3d, vr, ar techs and planning to develop in this directions. I think, that many people consider these techs promising
Thanks for your answers.
I just try to find reply on different sources including Livecode.
yes, I am keen on 3d, vr, ar techs and planning to develop in this directions. I think, that many people consider these techs promising
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Re: question about AR VR platform/source
Really?I think, that many people consider these techs promising
As far as I understand those areas have been in use for at least 25 years.
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Re: question about AR VR platform/source
The internet itself is just getting started, the computing revolution barely begun.richmond62 wrote: ↑Thu Sep 01, 2022 12:02 pmReally?I think, that many people consider these techs promising
As far as I understand those areas have been in use for at least 25 years.
I don't know if you read much tech news, but nothing is slowing down in AR and VR. Just ramping up.
Richard Gaskin
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Re: question about AR VR platform/source
LiveCode is not the right answer for this, at least not yet - while you can sort of fake it or get some 'proper' 3D scenes set up via webGL it's really not a 3D platform.
You may want to look into Unreal Engine or Unity - both are very capable have free tiers and certainly reasonable price points for paid services like support/training. The complexity however is orders of magnitude greater than LiveCode - but that is what is required for this.
Always use the right tool for the job
You may want to look into Unreal Engine or Unity - both are very capable have free tiers and certainly reasonable price points for paid services like support/training. The complexity however is orders of magnitude greater than LiveCode - but that is what is required for this.
Always use the right tool for the job
Re: question about AR VR platform/source
What Stam said.
I use Livecode for "simple" computing-type programs, all in 2D. When I say simple, I mean everything from manipulating the individual pixel data of images through to displaying he motion of the human spine on a vertebra-by-vertebra level. Simple enough to program in Livecode because it's really powerful and easy to access.
I am also doing VR/AR stuff, but all with Unity and Vuforia (for AR). The inbuilt engines for AR and VR are not great in Unity- admittedly full of bugs. However, with Unity, Vuforia and an hour on Youtube, you can create a workable VR section of an app without any knowledge of C#.
The biggest thing to bear in mind with AR/VR that I have found is a lot has already been done, and if you're going to do something remarkable with it... you need a great idea that pivots on the technology, taking it somewhere it hasn't gone before. Otherwise, you're just being a little fish in a big pond.
X
I use Livecode for "simple" computing-type programs, all in 2D. When I say simple, I mean everything from manipulating the individual pixel data of images through to displaying he motion of the human spine on a vertebra-by-vertebra level. Simple enough to program in Livecode because it's really powerful and easy to access.
I am also doing VR/AR stuff, but all with Unity and Vuforia (for AR). The inbuilt engines for AR and VR are not great in Unity- admittedly full of bugs. However, with Unity, Vuforia and an hour on Youtube, you can create a workable VR section of an app without any knowledge of C#.
The biggest thing to bear in mind with AR/VR that I have found is a lot has already been done, and if you're going to do something remarkable with it... you need a great idea that pivots on the technology, taking it somewhere it hasn't gone before. Otherwise, you're just being a little fish in a big pond.
X