That is a neat trick. I would not have dared that. Even with a 1920 by 1080 video it plays smoothly and messages flow freely.okk wrote: ↑Tue Feb 25, 2020 10:58 pmIn any case, I fiddled around a bit more and things got more curious. Here is what I tried: I have a stack with just a player object. AlwaysBuffer is OFF. I created a second stack, placed it on top of the first stack, set the blendlevel to 50, so I have a composite image. On this second stack I put my LC controls, my text field etc, I have my game loop on the card of this stack. I start and stop the player located on the first stack from a button on this second stack. Now, everything runs super smooth, the video runs perfectly in the background, my loop is executed every 10 milliseconds, the text is printed almost every 10 ms. I scratch my head here: why is this possible when layering two stacks on top, but not possible in one stack with two layers? Thanks! Oliver
It is probably like Richard said that in non-buffering LC is not busy at all because the player just passes the video through.
I am glad that this looks like a solution to your problem.
Kind regards
Bernd