Search found 57 matches

by glpunzi
Sat Jul 13, 2013 1:51 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Multimedia capabilities and rotating splittd screen
Replies: 10
Views: 5006

Re: Multimedia capabilities and rotating splittd screen

I understand a snapshot as an image, but I need controls to continue working. Byuttons clicks, and so on. Buttons will still be clickable, but they may need to have an "rotated by 180" image as icon, know what I mean? Fake rotation? :D Of course if you also need rotated fields WITH userinput (?) yo...
by glpunzi
Sat Jul 13, 2013 1:22 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Multimedia capabilities and rotating splittd screen
Replies: 10
Views: 5006

Re: Multimedia capabilities and rotating splittd screen

I understand a snapshot as an image, but I need controls to continue working. Byuttons clicks, and so on.
Maybe GUI should be better developed as a game with sprites?
by glpunzi
Sat Jul 13, 2013 12:44 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Multimedia capabilities and rotating splittd screen
Replies: 10
Views: 5006

Re: Multimedia capabilities and rotating splittd screen

Klaus wrote:Hola glpunzi,

OK, then it is not very easy nor easy, but medium difficult, and it won't take a month :-)
Since you cannot rotate any object but images, you will need to "fake" the "180 degree rotated" look!


Best

Klaus
I'm not sure I understood you :P
by glpunzi
Sat Jul 13, 2013 12:26 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Multimedia capabilities and rotating splittd screen
Replies: 10
Views: 5006

Re: Multimedia capabilities and rotating splittd screen

Hi Klaus, With very easy/Easy I mean, something like controls inside a "panel" and rotate command on panel or smoething like this :P Difficult, 1 month of work to get it rotated, and with glitches. I downloaded community, and I see rotate commands over an image, but I need to rotate controls too. Re...
by glpunzi
Sat Jul 13, 2013 9:36 am
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Multimedia capabilities and rotating splittd screen
Replies: 10
Views: 5006

Multimedia capabilities and rotating splittd screen

We have a project where we need a lot of multimedia on a main window. I would like to know if its possible/worth to have animated backgrounds and working with a lot of images. This app will be show with a projector and I need to split screen, and rotate it. I mean, the main window of this applicatio...
by glpunzi
Sat Jul 13, 2013 9:31 am
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Doubts about community version
Replies: 2
Views: 2284

Doubts about community version

Hi, I see there are now a community edition, free for opensource projects. What kind of license enduser application must have? There are a lot of OSS licenses. I don't have problem with open the source of my app (maybe we will purchase commercial license, but source of most of my projects probably w...
by glpunzi
Sun Oct 23, 2011 4:19 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Something like Objects in OOP?
Replies: 14
Views: 8759

Re: Something like Objects in OOP?

I will try to apply all your advices.

Thanks a lot.
by glpunzi
Sat Oct 22, 2011 4:54 pm
Forum: Announcements
Topic: LiveCode.tv Event #40
Replies: 14
Views: 16982

Re: LiveCode.tv Event #40

The stack is the stack published in bjoernke's site.

It suppose all working ok. I don't know how to try other thing with sockets under LiveCode I'm newbie :)
All in the system are suppose to be working ok.
I can't generate a build, I'm under Trial.
by glpunzi
Sat Oct 22, 2011 4:44 pm
Forum: Announcements
Topic: LiveCode.tv Event #40
Replies: 14
Views: 16982

Re: LiveCode.tv Event #40

This will be 21:00 in Spain, I will try to be there, but....

I'm trying to connect from my Linux machine, but once connected, the Stack, and LiveCode freeze.

Some idea about bugs under Linux?
by glpunzi
Thu Oct 20, 2011 9:59 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Stack un-editable
Replies: 2
Views: 2100

Re: Stack un-editable

bn wrote:Hi glpunzi,

you have set the cantModify of the stack to true. That is why it behaves the way it does. Uncheck cantModify in the properties inspector ->Basic Properties and all is well.

Kind regards

Bernd
Hol# #### :oops:

Thanks
by glpunzi
Thu Oct 20, 2011 9:38 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Stack un-editable
Replies: 2
Views: 2100

Stack un-editable

Hi all,

I'm playing a little, and after add a to a card a "Basic Table Field", I can't edit the stack, is always in browse mode. If I hange to edit mode, clicks, works as in Browsers mode.

Only with the attached stack.

Some idea?
by glpunzi
Thu Oct 20, 2011 4:09 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Something like Objects in OOP?
Replies: 14
Views: 8759

Re: Something like Objects in OOP?

Make things easy for yourself. Even though you have 5 modules, which individual customers may or may not have paid for, put all your handler routines in one stack. Just because a module does not use a handler, does not mean it's inefficient to have it in the library. The key point is to put any rou...
by glpunzi
Thu Oct 20, 2011 3:35 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Something like Objects in OOP?
Replies: 14
Views: 8759

Re: Something like Objects in OOP?

Check out Richard Gaskin's writeup on the xtalk message path: http://www.fourthworld.com/embassy/articles/revolution_message_path.html I think code reusability is one of LiveCode's best features. But there's nothing that forces you to do this or presents obstacles. You have to work out a strategy o...
by glpunzi
Wed Oct 19, 2011 6:08 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Something like Objects in OOP?
Replies: 14
Views: 8759

Re: Something like Objects in OOP?

There's a plethora of tools to reuse code. Obviously the first to use is always the inherent message path. This works kind of like a preset, unchangeable inheritance system. For example, if you want to do all buttons in your stack to do the same thing, you can add a "mouseUp" handler to the stacks ...

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